Ordina
A cross-platform game data manager that bridges the chasm between the desires of the programmer and the whims of the designer.
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There is a problem with how we write game content
Every year, games grow in complexity with more characters, deeper skill trees, richer worlds. There is only one issue: most tools create the data hasn't grown with the games you develop. For smaller teams that don't have the resources to build their own software, this means juggling complex spreadsheets or wrestling with engine editors that were never built for data.
Do you need to find the Bow of Honor in the Thieving loadout carried by Stormhill the Great? Have fun :)
After too many hours lost to broken references, copy-pasting localization tables, and scrolling through endless spreadsheets, we came to the conclusion: There has to be a better way. This is way is Ordina.
Ordina lets you create your own data templates and apply restrictions relevant to your game (goodbye item descriptions that overrun the UI). It is built with localization in mind (goodbye painstakingly copying text into a localization table). It is built with a focus on viewing data in a friendly way (goodbye scrolling through 500 spreadsheet rows). You can reference any data anywhere, load assets directly from your game project, and with a single click export all data directly to the engine.
We built Ordina so everyone can focus on making games, not fighting data.
What does it do
Features
This is Ordina in its current state.
Ordina is still in active development and this shows only a small selection of the complete feature set. As we expand on it, things may change.